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MATCHMAKING
forWEB3

Stop rolling bespoke Web3 backends that fail under load. AMP (Avalanche Matchmaking Protocol) provides high-performance, Cap'n Proto matchmaking and settlement endpoints. From Unity to PyGame, we natively support any language.

Buy, Don't Build

Focus on your game loop. Web2 devs shouldn't have to learn Solidity to manage a reliable matchmaking queue. Self-host for testing or buy reliable RPC access.

Universal Cap'n Proto

High-performance schema definitions. From Unity C# to PyGame Python: if your language supports Cap'n Proto, it supports AMP natively.

Avalanche Settled

Sub-millisecond latency on off-chain verifiers. Final deterministic settlement is securely anchored to an Avalanche L1 subnet for irrefutable outcome tracking.

Interactive Protocol Flow

See how AMP secures high-frequency game state without sacrificing millisecond-level latency.

Match Request

Player authenticates and requests a match with cryptographically signed payload.

Fuji Testnet

On-Chain Verification

AMP settles match outcomes directly to the Avalanche L1. Monitor the verifier network in real-time.

Open Snowtrace

Live Match Stream

Refreshes every 5s
Settlement0x3a4f...7b12
Verifying2s ago

Any Engine.
Any Language.

Whether you are building the next AAA hit in Unity or prototyping a 2D fighter in PyGame, AMP's Cap'n Proto architecture guarantees cross-language sub-millisecond serialization. Native performance, Web3 scale.

Unity / C#

Zero-allocation schemas leveraging advanced Task-based async.

Godot / PyGame

First-class Python bindings and GDScript support natively.

Unreal Engine / C++

Native performance integration with direct memory mapping.

MatchRequest.cpp
#include <amp/sdk.h> auto client = AMP::Client::Create(config); auto session = co_await client->Login(creds); // Request scoped match capability auto match = co_await session->RequestMatch({ mode: "ranked", region: "us-east" }); match->EmitEvent(GameEvent::Start);

Ready to scale your game?

Join the future of competitive gaming on Avalanche. Our technical litepaper and documentation are now available for early adopters.