
MATCHMAKING
forWEB3
Stop rolling bespoke Web3 backends that fail under load.
AMP (Avalanche Matchmaking Protocol) provides high-performance,
Cap'n Proto matchmaking and settlement endpoints.
From Unity to PyGame, we natively support any language.
Buy, Don't Build
Focus on your game loop. Web2 devs shouldn't have to learn Solidity to manage a reliable matchmaking queue. Self-host for testing or buy reliable RPC access.
Universal Cap'n Proto
High-performance schema definitions. From Unity C# to PyGame Python: if your language supports Cap'n Proto, it supports AMP natively.
Avalanche Settled
Sub-millisecond latency on off-chain verifiers. Final deterministic settlement is securely anchored to an Avalanche L1 subnet for irrefutable outcome tracking.
Interactive Protocol Flow
See how AMP secures high-frequency game state without sacrificing millisecond-level latency.
Match Request
Player authenticates and requests a match with cryptographically signed payload.
On-Chain Verification
AMP settles match outcomes directly to the Avalanche L1. Monitor the verifier network in real-time.
0x8479491220D8d56F32f1a4A5Cc827cf056a9aC340xecD9C6C1727d610A7C0Aeb3a37A6278049791a24Any Engine.
Any Language.
Whether you are building the next AAA hit in Unity or prototyping a 2D fighter in PyGame, AMP's Cap'n Proto architecture guarantees cross-language sub-millisecond serialization. Native performance, Web3 scale.
Unity / C#
Zero-allocation schemas leveraging advanced Task-based async.
Godot / PyGame
First-class Python bindings and GDScript support natively.
Unreal Engine / C++
Native performance integration with direct memory mapping.
Ready to scale your game?
Join the future of competitive gaming on Avalanche. Our technical litepaper and documentation are now available for early adopters.